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If you follow our Xbox Windows Phone editorial coverage, then you know I’ve often been critical of the Xbox certification process. Microsoft created a set of certification policies back in the Xbox 360’s early years that were intended to ensure the highest quality game releases and discourage the release of buggy games. These same policies were then extended wholesale to subsequent Xbox platforms, including Games for Windows Live (PC), Windows 8, and Windows Phone.

Problem is the aging and restrictive policies weren’t designed to reflect the changing nature of the games industry, and certainly not to account for the differences in development between consoles and platforms like Windows Phone. Modern game development isn’t about shipping a game and then trying not to ever update it. No, games these days (whether they have In-App Purchases or not) are updated continuously throughout their life spans.

Indie hits like Minecraft and top smartphone games like Angry Birds and Cut the Rope would never have remained as relevant as they are without the constant stream of updates and support from their developers. And the Xbox certification policies dating back to 2005 have been nothing but an impediment towards that kind of support. BUT it turns out that Microsoft discreetly relaxed their policies towards updating games earlier this year – on the Xbox 360, at least.